Sintesi
The Suffering: Ties That Bind segue le orme del suo predecessore combinando un'inquietante atmosfera horror con un gameplay da action/shooter. I giocatori possono passare dalla terza alla prima persona, a seconda delle loro preferenze, e spareranno a molte orrende manifestazioni demoniache del male prima che il gioco sia finito. Il giocatore è anche in grado di trasformarsi in una creatura orrenda in momenti chiave del gioco, che gli permette di ingaggiare intensi combattimenti corpo a corpo. Il gioco include un sistema di moralità che registra le azioni del giocatore durante il gioco e modifica la storia di conseguenza, oltre a modificare la forma della creatura del giocatore. Tutto ciò che era presente nel primo The Suffering è stato perfezionato e migliorato per il sequel.
The Suffering: Ties That Bind Istruzioni per l'attivazione
The Suffering: Ties That Bind Recensioni e valutazioni
The Suffering: Ties That Bind is a psychological horror video game, developed by Surreal Software and published by Midway Games.Ties That BindThe Suffering: Ties That Bind is a psychological horror video game, developed by Surreal Software and published by Midway Games.Ties That Bind features a number of gameplay changes from the original The Suffering. The player can no longer carry around xombium bottles to refill their health whenever they need to, and instead must rely on stationary pickups located throughout the level. When critically injured, the player may also heal a very small percentage of their health by hiding from the immediate battle to recover. The player is also now limited to only carrying two weapons at a time, which now adds a sense of strategy to the gameplay.
I really liked the first one, and I am really enjoying this one as well, unfortunately I encountered a dead-end bug and haven't finished I really liked the first one, and I am really enjoying this one as well, unfortunately I encountered a dead-end bug and haven't finished the game yet, but this isn't discouraging me to find a way through and finish. Whoever played and enjoyed the first one as much as I did, will like this one just as much, though for PC it is quite glitchy.
The game is dated. I looks and acts "old". The PC version is as buggy as an old sack of meal... or more appropriately, an old piece of it. The game is dated. I looks and acts "old". The PC version is as buggy as an old sack of meal... or more appropriately, an old piece of it. There are places where the people you're trying to save just get hung up and won't move... so, naturally, you can't save them... there are key combos that a laptop will not reproduce, so you have to call Midway and get them to send you a "saved game" that will put you beyond the point where you need the "unavailable" keystrokes. It's basically a P.O.S.
On my sys (being low end Pentium 4 and ATI 9600) The game play was smooth and frightening. A cinematic scenerio that was, my guess just the On my sys (being low end Pentium 4 and ATI 9600) The game play was smooth and frightening. A cinematic scenerio that was, my guess just the result of a distant vision of what if.
If you like lots of guns that feel the business, lots of demons who look the business, lots of tension, lots of suspense, a great plot that keeps you guessing and interested, and buckets and buckets of blood, then you'll probably love this.
Data di uscita | 26 settembre 2005 |
Editore | Midway Games, Surreal Software |
Contenuto recensito | M (Mature) |
Modalità di gioco | Giocatore singolo |
Prospettive dei giocatori | Prima persona, Terza persona |
Generi | Shooter |
Temi | Azione, Horror, Sopravvivenza, Fantasia |
Piattaforme | PC (Microsoft Windows), PlayStation 2, Xbox |