Riassunto
Necronator: Dead Wrong è un micro gioco RTS comico con un tocco di deck-building. Raccogliete e schierate unità di non morti e costruite un esercito per conquistare gli insopportabili santarellini dell'Alleanza di Livmor. Sollevate i morti, abbassate il microfono.
Gli istruttori dell'Accademia dei non morti non capiscono il vostro talento. Perché affannarsi in anni di addestramento... quando si può fare un patto con un antico semidio del male? Scegliete un comandante unico e unite le forze con l'onnipotente Necronator per conquistare l'Alleanza Livmore e riportare il Necronator alla sua antica gloria.
Necronator: Dead Wrong Istruzioni per l'attivazione
Necronator: Dead Wrong Recensioni e valutazioni
In a few months, Necronator: Dead Wrong could be a solid addition to the Slay the Spire-inspired card builder roguelike genre. As it stands now, it doesn't have the polish or content to stand out. The visuals are nice, the humor is amusing, and there's a lot of potential here, but the game is still obviously in production. Considering the glut of similar games on the market, Necronator isn't worth picking up until it has all of its playable characters. I'd like to be more positive about it, but I can only judge the game as it is, not as it will be. In a few months, I hope that most of my complaints will be addressed, but until then, I'd recommend finding a more complete game to play.
While I won’t say that Necronator has turned me around on deckbuilders, it speaks highly of the developers’ skill at accessible design that it managed to pull me in as quickly and effectively as it did. With cute art, speedy gameplay and a surprising amount of depth, I found it easy to keep jumping back into another campaign whenever I made a crucial error — which is the best state of mind this type of game can put a player in.
What has the beginnings of a great 8-bit rogue-like RTS title that feels like Disgea and Slay The Spire heavily influenced. There is a great comedic value and the characters are unique. I love where the narrative is going and the systems in place are impactful, but that's where you start diving into some of the issues, the longer you play.
It’s another Early Access game, but one that already feels like a full release. There are loads of things to unlock, the natural replayability that comes with being a roguelike, and the “one more go” that comes from a card game. It’s just really good, and I can’t wait to see what else the game has in store for me.
Data di uscita | 13 febbraio 2020 |
Editore | Toge Productions, Modern Wolf |
Modalità di gioco | Giocatore singolo |
Prospettive dei giocatori | Vista dall'alto / Isometrica |
Generi | Indie, Strategia, Strategia in tempo reale (RTS), Gioco di carte e da tavolo |
Temi | Azione, Fantasia |
Piattaforme | PC (Microsoft Windows) |