Fury

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Riassunto

Fury era un gioco presentato come un MMO PvP basato sull'arena senza contenuti PvE. I giocatori si impegnavano in combattimenti come gruppi o come singoli in 3 diversi tipi di gioco in zona di guerra: Bloodbath (tutti contro tutti), Vortex (variante di cattura la bandiera a squadre), Elimination (eliminazione a squadre al meglio di 3). Un quarto tipo di gioco, Fortress (assedio a una fortezza su larga scala), era in fase di sviluppo ma non è mai stato completato. I giocatori progredivano nei ranghi, conquistavano equipaggiamento e acquistavano abilità e capacità che usavano per costruire il proprio personaggio in un sistema completamente libero basato sulle abilità. Si poteva salvare la propria disposizione di equipaggiamento e abilità come "incarnazione" e cambiare incarnazione tra le zone di guerra. Non esisteva una "classe" specifica per il giocatore, come in altri MMO, né era necessario avere personaggi alternativi per esplorare altri aspetti del personaggio, poiché bastava ricostruire una diversa incarnazione di se stessi.


Fury Istruzioni per l'attivazione

Fury Recensioni e valutazioni

30
Review by circuitbreaker [user]
8 novembre 2007

Pros: Great concept, devoted, responsive dev team. Cons: The game. Specifically, the graphics, the gameplay, the UI, the lag, the queue Pros: Great concept, devoted, responsive dev team. Cons: The game. Specifically, the graphics, the gameplay, the UI, the lag, the queue times, the myriad technical issues, the ridiculously complex proliferation of skills and gear, et cetera. Tested since Alpha. Tons of potential. None of it utilized. Simply not ready for release -- too many bugs, too little optimization. I'm the target audience for the emerging CORPG genre (also a long time GW player), but the game is just premature. Pointlessly large and complex lobby is not fooling anyone -- not a meaningful persistent world, which is fine. But why 700 artificers and repairmen and skill trainers for the same skills? Too many issues resulting in too low a population to really flourish. New players are pretty much destined to get ganked by the few experienced clans remaining -- not enough people to allow the matchmaking system to really work.

10
Review by JhonM. [user]
1 novembre 2007

I wouldn't call this a game... more like a buggy laggy not working demo. sound is horrible when it works, unless you have a I wouldn't call this a game... more like a buggy laggy not working demo. sound is horrible when it works, unless you have a supercomputer graphics is a joke, its a shame to see the unreal 3 engine treated in this way. besides this the game is very repetetive and boring after a while... stay away!!

100
Review by TenetLotD [user]
31 ottobre 2007

Fury is not an FPS or MMORPG, something that "Fury Beta Tester" choses to ignore. No matter how much mouth-foaming walls of text you're Fury is not an FPS or MMORPG, something that "Fury Beta Tester" choses to ignore. No matter how much mouth-foaming walls of text you're going to trow to slander the game and other reviewers, the truth about it will come out. The people you call 'fanboys' are jaded PvP gamers who are tired of the mind-numbing sugary miasma of the mainstream gaming industry and can't wait for CORPG games like GuildWars and Fury to revolutionize the market. The fact that you actually like World of Warcraft discredits any opinions you may post about PvP games. Graphics and Performance: I run the game on a Core2Duo E4300 OC system with 2GB Ram and 8800 GTS 320MB, what many will consider midrange/low-end by current standards. I play on the High-Renderer (UT3) on medium settings and get 50-60 FPS. There is a going thread on the Fury forums listing people's machines and FPS reports - and the majority can run high settings. That's despite known bugs in the code that cause lower FPS then the engine is capable of - something that's going to be ironed out in the coming patches. The Visuals in the game are on the modern level, and while you can nitpick and find occasional misses there are many more stunningly beautiful designs and views in the game. The animations are great, with some impressive details and very few mistakes you're unlikely to notice. The character designs are very theatrical - a style that emphasizes expression over realism. You're not supposed to play the game zoomed in with your character right under the lens. I enjoy playing the game as intended and watching my character run around and kick ass in intricate armor. Support Auran are probably the most community friendly developer in the CORPG/"MMO" market. They care about the concerns and opinions, and frequently remind everyone of their presence on the forums. Many key improvements in Fury during Beta and after Release have been derived from interaction with the gamers. What's more important they do not avoid responsibility and admit when they mess up. We get constant progress reports and they are working on making those even more accessible and detailed. No other company in the business is being this open and honest. This gives Fury a huge potential for balancing and improvement over time. Gameplay Fury is not just a fire-and-forget game release. It's a competitive PvP platform with hundreds of factors and abilities being balanced towards fun skill based gameplay. This goal is obviously impossible to achieve right after the retail release - much like GuildWars, Fury will take time to reach its full potential for skill based play and competition. Unlike other games Fury developers are 100% focused on that task without distraction from PvE carebears. Is the gameplay sufficiently deep at this point? Compared to other MMORPG's PvP - YES. Compared to the CORPG standard set by GuildWars, not yet but getting there. Most people who review the gameplay do not play with all abilities unlocked, aren't aware of the metagame, and don't compete with clans. You can't gauge the depth based on your newbie experiences, unfortunately. What I can guarantee is that there is already significant skill depth and some clans are much more skilled then others. There's a variety of ability builds you can use and roles you can play in a match (for example not every top team is running a dedicated Healer, there's a working alternative for more self sufficient damage oriented builds with the ability to alternate between offensive and defensive action. As a newbie just getting the game it will take you at least a month to reach veteran levels of understanding, and as you progress it will keep getting better balanced and diverse. There will always be something fun to discover and ways to improve your strategy and execution skills. The current best mode is Vortex because its much more about tactics and mobility and much less about nitpicking the best possible ability combo. BloodBath, the non-team FFA mode that most reviews are based on, is nothing but a for-fun arena for most. I've you're competitive you'll find Elimination (TD) and Vortex (CTF) to be much more attractive. I could write more but getting tired. Overall I gives this game an 7 (above average) with existing problems, an easy 8 in the coming weeks as more of them get resolved, and an eventual 9 as it matures within a month or two. I'm giving it 10 right now to somewhat offset to highly unfair 0 rating and shallow mainstream media reviews. Watch the reviews from TenTonHammer and Epileptic Gaming once they are released - both sites delayed them to allow the game to mature and iron-out the typical release issues. If you enjoy competitive PvP with strong emphasis on strategy and team tactics Fury is a blessing!

90
Review by GregM. [user]
20 ottobre 2007

Excellent game. Seemingly simplistic and devoid of content at first glance, but offers exactly that which they were attempting to achieve. A Excellent game. Seemingly simplistic and devoid of content at first glance, but offers exactly that which they were attempting to achieve. A game that has an MMO flavor with FPS style pvp action. The only foreseeable issue is the number of players that will actually enjoy this type of content, as it's clearly not for all gamers. Personally, what I've been looking for for quite some time, a game that is pvp centric, yet doesn't involve any mindless grinding.

70
Review by GamesRadar+
N/A

If you've been complaining about the lack of PvP in your MMO, this is a non-stop, complex and compelling game that offers a deep, intricate and layered PvP play. If not, Fury isn't likely to convert you from Player versus Environment to PvP in one sitting - but it's still a hell of a good time.

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Informazioni sul gioco
Data di uscita 31 dicembre 2007
Editore Auran Games Pty Ltd
Contenuto recensito T (Teen)
Modalità di gioco Massively Multiplayer Online (MMO)
Prospettive dei giocatori Terza persona
Generi Combattere
Piattaforme PC (Microsoft Windows)